![ocean king 2 ocean monster ocean king 2 ocean monster](https://i.pinimg.com/originals/37/a0/2d/37a02d9f1a9cda43bd84e00763e598c5.png)
![ocean king 2 ocean monster ocean king 2 ocean monster](https://www.onearcademachines.com/uploads/201816618/ocean-king-2-monster-revenge35142506385.jpg)
Salmon, cod, squid and dolphins are able to spawn in cold ocean biomes. Like regular oceans and frozen oceans, its floor is made up mainly of gravel.
![ocean king 2 ocean monster ocean king 2 ocean monster](https://cdn.shopify.com/s/files/1/0086/2624/1651/products/36_bb0e0174-fb99-4e11-94bf-7b49f6c56667_2048x.jpg)
The cold ocean uses a dark indigo water color at the surface and generates next to cold biomes like the taiga and it's variants. In Bedrock Edition, frozen oceans use the same mob spawning chances as oceans for water categories. In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile and ambient categories. Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water. Salmon, cod and squid may spawn here as well and are the only aquatic mobs (other than drowned) that can. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface, where rabbits, polar bears and strays may spawn.
OCEAN KING 2 OCEAN MONSTER UPDATE
Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre- Update Aquatic oceans. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly frozen. The frozen ocean has dark purple water at the surface and generates when an ocean is in a region with snowy biomes, and often borders snowy beaches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.ĭeep oceans use the same mob spawning chances as oceans. Exposed lava in these trenches occasionally turns into magma blocks, creating whirlpool bubble columns that can drag a player down. Underwater caves and ravines often generate here, forming underwater trenches. Dolphins, cod, salmon and squid spawn in these oceans as well.
![ocean king 2 ocean monster ocean king 2 ocean monster](https://sc04.alicdn.com/kf/HTB1qqM7gwoQMeJjy0Foq6AShVXak.jpg)
Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. The ground is mainly covered with gravel. The deep ocean variant generates at deeper waters at very low continentalness values, with the depth usually being around 30 blocks which is twice as deep as shallower oceans. See the island survival article for more information. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. Ocean biomes are quite vast one might not find the mainland for hundreds or even thousands of blocks. A player who camps on an island in the ocean faces a rather difficult situation. Survival in ocean biomes themselves is impractical due to all the water. Shipwrecks and underwater ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. Fish, squid and dolphins frequently spawn within oceans. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Some seafloor peaks may reach high enough to form islands on the surface of the ocean these islands are typically small and may have very sparse vegetation with very little grass and oak trees. Ravines can occasionally generate on the ocean floor, forming underwater trenches. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The separate colors of each ocean variant in Java Edition.